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Question by
fresair · May 09, 2013 at 04:43 PM ·
inspectorassetbundleserialization
How to move value in the inspector to script in the assetbundle
When c# script is attached to gameobject, some public value is set in the inspector and is easy to use. Now I want the script loaded with assetbundle, so when later attach to gameobject, there is no preset value in the inspector. Is there any way to move value between these two different way in using script?
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