- Home /
Why my app supports fewer devices?
Recently I posted an (free version) unity3d app on google play market. - my first unity app :) I found out my app supports 1600 devices only. My another app made by native android code supports 4800+ devices. Even my phone(galaxy note 2) can't search my unity app . I guess that's because the app does not support my phone.
Is it normal (with free version) or I missed something ?
Thanks in advance for any advice for this novice. :)
Answer by Subhajit-Nath · Dec 27, 2013 at 10:02 AM
Unity supports ARMv7 and later devices. And recently, minimum API level was bound to Android 2.3.1 (API level 9).
That means if your device doesn't have ARMv7 or minimum OS GIngerbread, Unity games wont work in that.
Thanks for your quick reply. What I meant was it works in my phone when testing. Thing is after posting the app on the play store, it is not shown anywhere. I can see it thru the web, but not on my phone. I wonder why this happen?
Sorry mate that I misunderstood. But your question surely say "Why my app supports fewer devices?"
GooglePlay generally takes a few hours before the app is live. And also make sure that your bundle is all ok.
So, any unity3d android apps are supposed to work with most devices(phones), right? hmmmmmmm,, what have I done wrong? I don't think I have ever done something unusual. Why is my app NOT being searched in Play store of the phones? What should I try to figure this out?
Your answer
Follow this Question
Related Questions
Mediatek MTK6516 ARM9 With Unity? 1 Answer
Optimizing coroutines? 2 Answers
Which is the best video accelerator...adreno 305 or PowerVR SGX531u 0 Answers