Unity bolt - object does not rotate visually
Hi Guys, I'm using raycast to make an object follow a floor with different slopes, which has worked well. However, I added a component to rotate the object, to align it with the ground, but that doesn't work. If I log the object's angles, I see that angle X is changing (see attached image). However, visually the object does not rotate in play mode.
I'm new at this...
Could you help me, please?
prob1.png
(123.0 kB)
Comment