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Physics.Simulate and Physics.UpdateCloth spike even though no rigidbodies present
I have no cloth in scene. In fact, I have 0 physics rigidbodies and colliders in the scene. The only thing my game has are simple UI elements like buttons, images and text with my own custom font whose rendering mode is 'OS default'. Also, I have some sprites in the background. Yet, I am getting these weird spike when I run it on my android device. The same isn't listed when I run it in the editor. Some more info which might help:
I have 2 cameras and 2 layers. Each camera displays only that layer. One camera displays the sprites, the other displays all the UI elements.
I had added a Blur(Optimized) to the camera displaying the sprites BUT it was disabled the entire session when I got this spike.
One more note: The UI elements are present in canvases which are in world space and very few UI elements are present in a canvas which is in screen space.
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