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Question by Truvia · May 08, 2016 at 07:03 PM · animationunity 5transformanimatoranimator controller

What is causing animation Position strange position changes

Hi everyone,

I'm having trouble with the animation area.

I have a simple 3d box object, with an animation controller.

I've created a clip called clear. This should move along a the right side of a triangle down, across, back and up again. i.e. This should do the simple things below:

  1. Move down the y axis 65 pixels

  2. THEN move along the z axis 250 pixels

  3. THEN move back along the z axis 250 pixels

  4. THEN move up the y axis 65 pixels to return to the original start position

I've added a property on the object (called Swiper)'s transform position and added in the simple keystones to mark the progress. This is as follows:

  1. Keystone 1 (original position) x: 0, y =80 z = 1750

  2. Keystone 2 x=0, y = 15, z= 1750

  3. Keystone 3 x=0, y=15 z=2000

  4. Keystone 4 x=0, y=15, z=1750

  5. Keystone 5 x=0, y=80, z= 1750

The problem is that unity is adding in strange extra movements. between Keystone 1 and 2, the object is moving in the z direction by about 50 pixels to 1700, despite this being neither explicitly or implicitly stated. This happens again between keystone 4 and 5. The effect is that rather than moving along the right angle of a triangle, it is floating out into a curve, which is not what I want.

I've noticed this several times before: unity keeps adding in random extra movements. I can spend hours redoing everything to double check, but the problem persists, or randomly changes to a different movement somewhere down the line.

you can recreate the issue really easily if you just make a box, add an animation controller, add a clip and change the transform position in the animation window from y=20, z=0 to y=0, z=0 then to y=0, z=-10 then to y=0, z=0 and back to y=20, z=0. You'll see the box dips into -2 on the y scale.

What am I doing wrong? It seems like unity is trying to round off my animations, when i want them to literally follow the instructions i've keyed in.

Using Unity 5

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avatar image incorrect · May 08, 2016 at 09:18 PM 0
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Please open Animation window, switch to curves mode, make a screenshot and post it here.

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