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Question by ChoiJ0527 · Nov 19, 2016 at 07:01 AM · gameobjectcollider2d

Destroy GameObject or 2D collider does not work

I have a player prefab that I would like to destroy after it touches the collider of an enemy. The name of the enemy prefab is Enemy, and the name of the player prefab is Player (bland, I know...). I have this bit for the script that should destroy the character

 using UnityEngine;
 using System.Collections;
 
 public class PlayerTrigger : MonoBehaviour
 {
     void OnTriggerEnter2D(Collider2D col)
     {
         if (col.gameObject.tag == "Enemy") {
             Destroy (gameObject);
         }
     }
 }

But when I run the game, nothing happens after the Player touches the Enemy. Am I doing something wrong?

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Answer by aditya · Nov 19, 2016 at 07:02 AM

You are saying that you have set the name of gameobjects, but in code you are comparing the tag of gameobjects

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avatar image ChoiJ0527 · Nov 19, 2016 at 08:08 AM 0
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How can I fix it? I'm still learning how objects interact in Unity.

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