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Question by Navtek · Oct 16, 2017 at 11:36 AM · cameraiosplanezoomwebcamtexture

WebCamTexture zoomed in on iPad Pro

I want to display camera preview on a plane. I am using WebCamTexture for it, but the output is zoomed in when compared to the Camera application on iPad Pro. I tried changing the resolution and setting a higher resolution too but the out put was same. I tried it on iPad 2 and still the output was zoomed in when compared to the Camera app.

Here is my code.

 WebCamDevice[] devices = WebCamTexture.devices;
         if (devices.Length > 0) {
             WebCamTexture webcam = new WebCamTexture (devices [0].name,Screen.currentResolution.height,Screen.currentResolution.width);
             if (!webcam.isPlaying) {
                 this.GetComponent<Renderer> ().material.mainTexture = webcam;
                 this.transform.GetChild(0).GetComponent<Renderer> ().material.mainTexture = webcam;
                 webcam.Play ();
             }
         }

Is there any way to get the texture to look normal and not zoomed in?

Any help on this would be appreciated. Thanks in advance.

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avatar image brunokeith · Jan 09, 2018 at 06:54 PM 0
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Are not the constructor values (width and height) inverted? I guess it's deviceName, width, height respectively.

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Answer by Shidz · Jan 08, 2018 at 09:57 AM

@Navtek , check out this post, it has alot of useful information i used. https://answers.unity.com/questions/773464/webcamtexture-correct-resolution-and-ratio.html

I had the same problem and i suspected the scaling of the webcam texture was off so i used

 Material.SetTextureScale("_Texture", new Vector2(1f, 1f))

to set it back to its original scale and it worked for me.

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