Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by MMcCormack · Oct 08, 2016 at 07:14 PM · c#beginnercursor

Changing Mouse Cursor over 3d game object

Hi guys!

So I'm having a bit of trouble getting this little thing to work properly. What I want to do is have gameobjects in the world (doors, books etc) that change the mouse icon when i hover over them, to indicate they can be interacted with.

I've tried using both OnMouseOver and OnPointerEnter but neither seem to pick up the object i'm hovering over. I've tried casting a ray to pick it up too but it's not getting anything either. The game objects do have colliders on them (set as triggers).

I can get it working with the custom mouse icon if i put the Cursor.SetCursor in Start() but i can't seem to get it to work in any other way, and I don't want to permanently chagne the mouse icon, i just want to change it when i'm over specific objects.

Here's my code as it is at the minute (it's gone through a lot of changes with mouseover/pointerenter etc)

using UnityEngine; using System.Collections; using UnityEngine.EventSystems; using UnityEngine.Events;

public class MouseIcon : MonoBehaviour { public static bool queriesHitTriggers;

 [SerializeField]
 Texture2D cursor;

 void Start()
 {
     queriesHitTriggers = true;
 }
         
 void OnPointerEnter ()
 {
     Cursor.SetCursor(cursor, Vector2.zero, CursorMode.Auto);
     Debug.Log("Mouseover");
 }
 
 void OnPointerExit ()
 {
     Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
 }

}

Any help would be appreciated greatly! Or if someone could point me to some resources even, I can't really find anything online that isn't deprecated or using GUI to draw things..

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

How would I make a ListChangedEvent? 1 Answer

Problem with rotation Please Help Me 1 Answer

I have a problem with coins 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges