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Sphere physics not rolling right
So I have two problems. I am using sphere collides with gravity, and the floor is a Terrain Collider.
the sphere when rolling down a slope to a flat area, doesn't roll based on its mass(aka greater mass the greater the energy, the more friction it will take to slow it down), on top of that the momentum seems to stop quickly once it hits a flatter surface.
the slightest angle makes it roll(This gets better with angle drag, but makes the roll distance less).
Is there a way to better control the rolling of a sphere/a tutorial for this? I googled, and searched for this, but maybe I wasn't using the right search terms. Rigidbody settings
mass 10 drag 0.1 Angular Drag 5 (if lower doesn't stop easily, but I will play around with having dynamic friction instead)