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Question by Sarath · Nov 27, 2015 at 06:24 AM · unity 5xcodebluetoothframework

Add CoreBluetooth framework automatically

After generating xcode project from Unity, I have to manually add CoreBluetooth.framework manually. Can i make it automatic??? Is there any settings where i can manage these things?? Thanks in advance.

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Answer by taxvi · Nov 27, 2015 at 07:15 AM

I haven't tested this but should work: go to the folder where xCode keeps its frameworks:

/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS9.1.sdk/System/Library/Frameworks/

this is path on my machine, it may be different on yours.

copy the CoreBluetooth.framework into your unity project's Assets/Plugins/iOS folder (or any subfolder)

build.

Again, I'm not sure if this will work but I've seen plenty of Unity SDK's come with a bunch of files in Plugins folder. Usually everything is copied into xCode project. Please let me know if it works.

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avatar image Sarath · Nov 27, 2015 at 09:46 AM 0
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Thanks!! Its working. :)

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Answer by bombsquare · Aug 29, 2016 at 11:39 AM

Yes, you can. Through Unity post process build scripts and this:

https://docs.unity3d.com/ScriptReference/iOS.Xcode.PBXProject.AddFrameworkToProject.html

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