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Question by dalekandjedi · Aug 09, 2012 at 02:45 AM · triggersoundcar

How to make audio play when passes a collider

Hey sorry I didnt explain this right lol,

Cos i have a trigger but i need it to activate a sound when a Car goes over it cos i have cubes that can move everywhere but when they touch the trigger it activates the sound which i dont want i only want the Car to activate it

   var audio1 : AudioClip;
 var audio2 : AudioClip;
 
 function OnTriggerEnter (other : Collider) {
     if (other.gameObject.name == "Car"){
     audio.clip = audio1;
     audio.Play();
     }
 
     //Play another sound
     audio.clip = audio2;
     audio.Play();
 
 }
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Answer by darthbator · Aug 09, 2012 at 02:49 AM

You appear to have that second clip playing audio outside of the OnTriggerEnter event.

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avatar image dalekandjedi · Aug 09, 2012 at 02:56 AM 0
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So how would i make it work only for the object in the game?

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Answer by zero84085 · Aug 11, 2012 at 08:08 AM

var audio1 : AudioClip

var audio2 : AudioClip;

function OnCollisionEnter (other : Collider) {

 if (other.gameObject.name == "Car"){
 audio.clip = audio1;
 audio.Play();
 }else{
 audio.clip = audio2;
 audio.Play();

}

if this help you rate it positive =D

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