Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by LolTroll96 · Sep 20, 2015 at 07:15 PM · unity5car game

How do you make it so that pressing an on-screen button "presses" a key in C#, Unity 5.1.1f?

I am creating a game as a first project and I want to know to make it so that when I press a button on the screen, it sort of "links" to a key and acts as if it pressed it. Say, for example, I want to press the key "w" and the key "s." How would I do that?

I am using Unity 5.1.1f, and utilizing the new UI system. Please help, and thank you in advance.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by Cherno · Sep 20, 2015 at 08:31 PM

Do it like this:

If you check for keyboard input and the key is pressed, then you call a seperate function. Now you call this function when the on-screen button is clicked as well. Done!

 void Update() {
      if(Input.GetKeyDown(KeyCode.Space)) {
           MyFunction();
      }
 }
 
 void MyFunction() {
      Debug.Log("MyFunction has been called!");
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by EnriqueL · Sep 21, 2015 at 11:35 AM

you can use the UI event system, inside the button you have an event trigger where you can cal any function with the on click trigger, or you can add to your script a function that react with the click, just add:

 using UnityEngine.EventSystems;
 
 public class nameClass : MonoBehaviour, IPointerClickHandler {
 public void OnPointerClick (PointerEventData eventData)
     {
         //your code on click
     }
 }

And attach it to the button gameobject or the object.

I hope it helps!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

I Use Logitech G29 in unity 5.5.1 but cannot give Input of Shifting gear. 1 Answer

where is Volumetric Objects in unity 5? 1 Answer

Issue with pathfinding after upgrade to Unity 5 1 Answer

How to Bump back (opposite direction of being hit) Addforce 2 Answers

Can't complete survey in the "Welcome to survey" 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges