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Question by inspired997 · Mar 24, 2020 at 02:53 PM · unity 5rotationcarsteering

CAR ROTATING HELP

I have a car that rotates around a cylinder and goes forward (normal driving, but it's on cylidner). When i press left mouse click the car rotates to the left and when i press right mouse click the car rotates to the right. What i want is when i release the buttons the car should rotate to point forward along the cylinder. (Meaning, that you have to hold left/right buttons to steer, and when released the car should go back to middle)

  rotation  = Input.GetAxisRaw("Horizontal");
      Vector3 yRot = Vector3.up * rotation * rotation_speed * Time.deltaTime;
      Quaternion deltaRot = Quaternion.Euler(yRot);
     Quaternion targetRot = rgb.rotation * deltaRot;
              
     rgb.MoveRotation(Quaternion.Slerp(rgb.rotation, targetRot, 50f * Time.fixedDeltaTime));
 
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Answer by BBIT-SOLUTIONS · Mar 24, 2020 at 03:38 PM

I would suggest you put your car as child in a container GameObject. Then you only change the localRotation on clicking the mousebuttons.

As soon as you release the key, you can simply set the local rotation to 0 and it should point forward again.

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Answer by inspired997 · Mar 24, 2020 at 04:23 PM

I have infinite cylinders spawning forward, and the car goes forward infinite, it's a freeride gameplay, so if i add the child in the cylinder it won't work on the others (cloned ones), could you please write me a code for this so i can try it? Thanks in advance!

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avatar image BBIT-SOLUTIONS · Mar 24, 2020 at 04:56 PM 0
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Well in this case, you can maybe just save the forward direction as a reference and then move to it back later, Here is a (not tested) example code:

 Quaternion lookingForward;
 
 void Start(){
     lookingForward = transform.localRotation;
 }
 
 void On$$anonymous$$ouseUp(){
     transform.localRotation = lookingForward;
 }


You probably have to adapt it a bit, but the concept should work.

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