Question by
1o482013581451 · Jun 04, 2016 at 03:52 PM ·
vector
Making Thrust/Motion Relative to an objects rotation
I'm making a game and the player is controlling a spaceship. How can I make it so that motion is always relative to the position of the ship(so it always propels the ship opposite of the thrusters) instead of being relative to the axises?
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