- Home /
Question by
ineteye · Oct 13, 2012 at 05:16 PM ·
Need help converting js to C
Hi!
Original js script:
#pragma strict
#pragma implicit
#pragma downcast
var ballsArray:Transform[];
private var gtime:float=0.0;
var instantiateSpeed:float=0.3;
function Update ()
{
gtime += Time.deltaTime;
if(gtime >= instantiateSpeed)
{
var random=Mathf.Round(Random.Range(-0.4,(ballsArray.length-0.6))); //this gives random number from 0 to balls amount
var ball=Instantiate(ballsArray[random], Vector3(Random.Range(-0.8 , 1.3) , transform.position.y , 0.0), transform.rotation)as Transform; // instantiate random ball
ball.parent=transform;
gtime=0.0;
}
}
Converted to C#:
using UnityEngine;
using System.Collections;
public class test : MonoBehaviour {
Transform[] ballsArray;
private float gtime=0.0f;
float instantiateSpeed=0.3f;
void Update (){
gtime += Time.deltaTime;
if(gtime >= instantiateSpeed)
{
float random=Mathf.Round(Random.Range(-0.4f,(ballsArray.length-0.6f))); //this gives random number from 0 to balls amount
Transform ball=Instantiate(ballsArray[random],new Vector3(Random.Range(-0.8f , 1.3f) , transform.position.y , 0.0f), transform.rotation)as Transform; // instantiate random ball
ball.parent=transform;
gtime=0.0f;
}
}
}
got errors with
this two lines:
float random=Mathf.Round(Random.Range(-0.4f,(ballsArray.length-0.6f)));
Transform ball=Instantiate(ballsArray[random],new Vector3(Random.Range(-0.8f , 1.3f) , transform.position.y , 0.0f), transform.rotation)as Transform;
Comment
it would help more if you gave the errors rather than just the corresponding lines
Best Answer
Answer by DaveA · Oct 13, 2012 at 05:27 PM
Length not length
ballsArray[(int)random]
yes but the problem in jscript code is "length" and thats works... and i did not understand why...
That's just simply how it is. UnityScript accepts .length, whereas C# does not. There's no other reason than 'that's how it was made.'
Your answer
Follow this Question
Related Questions
Need help converting js to C# -- GUIStyle 2 Answers
Converting Autowaypoint (JS) to C# 1 Answer
Can this be converted to C#? 1 Answer
Need help converting js to C# 1 Answer
Enemy AI script causing Unity to crash (Javascript to C#) 1 Answer