Question by
BlindRainGames · Sep 03, 2021 at 12:22 AM ·
assetsloading
How to load all ScriptableObjects from directory with Addressable Asset System?
I have directory, marked as addressable. There're unknown count of Sos inside it. How can I load all this SOs from C#? There is method: Addressables.LoadAssets("Dir"); but it is obsolete. How it can be done in new versions of Addressable Asset System?
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220613042520im_/https://answers.unity.com/themes/thub/images/avi.jpg)