Question by
westryder907 · Oct 23, 2017 at 12:33 PM ·
animationcollisioncontroller
Hard landing & Soft landing of character in Animator
Hello,
I've successfully created a controllable character controller which can jump and run around, however I have n animation that is supposed to play if my character falls from great heights (keels over then recovers), however I can't seem to distinguish to my Animator Controller when to play the hard landing animation.
Is this even possible from within the Animator?
Thanks!
Comment
Answer by theANMATOR2b · Oct 24, 2017 at 03:16 AM
Yes it is - with code I think.
Two ways - you can either measure the velocity of the fall/jump in which case when falling faster the character will land harder. OR you can measure the distance and when the character jumps/falls farther play the hard landing.