Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
This question was closed Mar 20, 2017 at 02:36 PM by Wi8games for the following reason:

i fixed it by myself. Point for me :D

avatar image
0
Question by Wi8games · Mar 20, 2017 at 01:15 PM · scene-switchingpause menu

need help with pause menu while changing scenes

i made a Pause menu and when i click Main menu and go in level 1 or level 2 it puts out an error:

MissingReferenceException: The object of type 'RectTransform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. CameraMovement.LateUpdate () (at Assets/scripts/CameraMovement.cs:29)

someone please help me fix it, here is my Pause menu code:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PauseMenu : MonoBehaviour {

 public Transform PauseMenu1;
 public Transform Player;


 void Update() {
     if (Input.GetKeyDown(KeyCode.Escape))

         Pause();
 }

 public void Pause ()
 {
     if (Input.GetKeyDown(KeyCode.Escape))
     {
         if (PauseMenu1.gameObject.activeInHierarchy == false)
         {
             PauseMenu1.gameObject.SetActive(true);
             Time.timeScale = 0;
         }

         else
         {
             Play();
         }
         }
     }
 private void Play()
 {
     PauseMenu1.gameObject.SetActive(false);
     Time.timeScale = 1;

 }
 }





Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Wi8games · Mar 20, 2017 at 01:18 PM 0
Share

oh and my camera movement script is:

using UnityEngine; using System.Collections;

public class Camera$$anonymous$$ovement : $$anonymous$$onoBehaviour {

 public float turnSpeed = 7.0f;
 public Transform player;
 public Transform Pause$$anonymous$$enu1;
 public Transform GameObject;

 public float height = 2f;
 public float distance = 5f;

 private Vector3 offsetX;

 void Start()
 {

     offsetX = new Vector3(0, height, distance);
 }

 void LateUpdate()
 {
     offsetX = Quaternion.AngleAxis(Input.GetAxis("$$anonymous$$ouse X") * turnSpeed, Vector3.up) * offsetX;
     transform.position = player.position + offsetX;
     transform.LookAt(player.position);

     if (Pause$$anonymous$$enu1.gameObject.activeInHierarchy)
     {
         turnSpeed = 0;
         
     }
     else
         turnSpeed = 7.0f;
     }
 }
avatar image Paricus Wi8games · Mar 20, 2017 at 01:42 PM 0
Share

you might be losing the reference when you're changing scene, how have you got the scripts set up in each scene?

0 Replies

  • Sort: 

Follow this Question

Answers Answers and Comments

97 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Problem with camera loading different scenes 0 Answers

How to move to next scene using scene manager? 3 Answers

Setting Animation on Scene Load 1 Answer

[Unity Beginner] Game design question on scene loading and scene transitioning 0 Answers

Ball game -ball stuck,Ball stuck after switching scenes. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges