i fixed it by myself. Point for me :D
need help with pause menu while changing scenes
i made a Pause menu and when i click Main menu and go in level 1 or level 2 it puts out an error:
MissingReferenceException: The object of type 'RectTransform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. CameraMovement.LateUpdate () (at Assets/scripts/CameraMovement.cs:29)
someone please help me fix it, here is my Pause menu code:
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class PauseMenu : MonoBehaviour {
public Transform PauseMenu1;
public Transform Player;
void Update() {
if (Input.GetKeyDown(KeyCode.Escape))
Pause();
}
public void Pause ()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
if (PauseMenu1.gameObject.activeInHierarchy == false)
{
PauseMenu1.gameObject.SetActive(true);
Time.timeScale = 0;
}
else
{
Play();
}
}
}
private void Play()
{
PauseMenu1.gameObject.SetActive(false);
Time.timeScale = 1;
}
}
oh and my camera movement script is:
using UnityEngine; using System.Collections;
public class Camera$$anonymous$$ovement : $$anonymous$$onoBehaviour {
public float turnSpeed = 7.0f;
public Transform player;
public Transform Pause$$anonymous$$enu1;
public Transform GameObject;
public float height = 2f;
public float distance = 5f;
private Vector3 offsetX;
void Start()
{
offsetX = new Vector3(0, height, distance);
}
void LateUpdate()
{
offsetX = Quaternion.AngleAxis(Input.GetAxis("$$anonymous$$ouse X") * turnSpeed, Vector3.up) * offsetX;
transform.position = player.position + offsetX;
transform.LookAt(player.position);
if (Pause$$anonymous$$enu1.gameObject.activeInHierarchy)
{
turnSpeed = 0;
}
else
turnSpeed = 7.0f;
}
}
you might be losing the reference when you're changing scene, how have you got the scripts set up in each scene?
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