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Question by BrennanVargas1 · Jun 21, 2011 at 10:53 AM · componentaccessdelegate

Errors while accessing components

I am currently working on a AI script and its no where near complete but i got this error and i dont understand what its trying to get me to do

 using UnityEngine;
 using System.Collections;
 
     public class NPC_AI : MonoBehaviour {
 
         public float Speed = 6.0f;
         public float rotateSpeed = 6.0f;
         public int Range = 20;
         
         public int minHealth = 1;
         public int curHealth = 100;
         public int maxHealth = 100;
         
         public int GiveXP;
         
         public Transform Player;
 
         // Use this for initialization
         void Start () {
     
         }
     
         // Update is called once per frame
         void Update () {
         
         if(curHealth < minHealth) {
             System.Object PlayerController = GetComponent<PlayerController>();
             PlayerController.XP += GiveXP();
         }
     }
 }

I have a public int XP in my PlayerController script also and i just dont understand how im getting this error

The error is:

 Assets/My Assets/Scripts/NPC/NPC_AI.cs(28,48): error CS1955: The member `NPC_AI.GiveXP' cannot be used as method or delegate


Any help is apppreciated

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Answer by GTaveira · Jun 21, 2011 at 12:19 PM

I don't see a method GiveXP() inside your script. You only have a variable of type int with the same name. Try removing the parenthess from the line in which the error occurs:

PlayerController.XP += GiveXP;

But make sure you initialize a value to this variable first, say 10, for instance.

Or, you could actually implement a method called GiveXP(), like this:

public int GiveXP() { return 10; }

In which case you wouldn't need the GiveXP variable.

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avatar image BrennanVargas1 · Jun 21, 2011 at 12:24 PM 0
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now im getting this error Assets/$$anonymous$$y Assets/Scripts/NPC/NPC_AI.cs(28,42): error CS1061: Type object' does not contain a definition for XP' and no extension method XP' of type object' could be found (are you missing a using directive or an assembly reference?)

avatar image GTaveira · Jun 21, 2011 at 02:14 PM 0
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What did you change in your code? Could you post it for us?

avatar image BrennanVargas1 · Jun 21, 2011 at 02:16 PM 0
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i posted a new question can you check that out

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Answer by Waz · Jun 21, 2011 at 11:47 AM

GiveXP is a variable, not a function so you need:

  PlayerController.XP += GiveXP;

i.e. no parentheses.

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