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Question by The-Sam · Mar 12, 2017 at 07:36 PM · editortoggleeditorguilayouteditor extensionoverload

Why isn't there an overload method for EditorGUILayout.Toggle to toggleOnLabelClick?

EditorGUILayout.Foldout has a convenient overload method named toggleonlabelclick to prevent the bool from switching if you click outside of the arrow.
https://docs.unity3d.com/ScriptReference/EditorGUILayout.Foldout.html

Why doesn't the same exist for EditorGUILayout.Toggle? https://docs.unity3d.com/ScriptReference/EditorGUILayout.Toggle.html

And is it possible to create an overload method for it?

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Answer by Adam-Mechtley · Mar 12, 2017 at 09:08 PM

Why doesn't the same exist for EditorGUILayout.Toggle?

In general the answer is because the IMGUI APIs are completely out of control with overrides. You should be able to trivially implement a control like this though by just using the Foldout API for your toggle with the override you noted, but passing in EditorStyles.toggle for the style.

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avatar image The-Sam · Mar 13, 2017 at 05:24 PM 0
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This worked! Thank you so much. I need to familiarize myself with those EditorStyles. Just in case someone else stumbles across this, here's the final answer:

 foldoutBool = EditorGUILayout.Foldout(foldoutBool, "", false, EditorStyles.toggle);

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