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Question by ATMEthan · Mar 19, 2017 at 02:30 PM · rotationquaternionanglequaternion.lookrotation

How can I angle an image along an line renderer and maintain a look-at-camera rotation?

Hey all,

I need some guidance with rotations. In this picture http://imgur.com/9qOA75W you can see lines being drawn from an answer box to an object. Along the lines are pulse images that are ellipses. My question is how can I have the ellipses' right vector angled the same as the line while maintaining a look at camera rotation? (Hopefully I asked that correctly)

So essentially the length of the ellipse should become one with the line in a sense. Thus the end result would look something like this http://imgur.com/6deP9l0 .

I know I can make the ellipses always face the camera by doing this:

 pulse.transform.rotation = Quaternion.LookRotation(pulse.transform.position - Camera.main.transform.position);

But I don't know how I can edit this line of code to also include what I asked.

Thanks for any help and let me know if I need to clarify anything. -E

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