How do I destroy a GameObject by activating a nearby particlesystem.
I've created some prefabs ( cube gameobjects) with different tags, "fire" and "water". I'm also trying to create different explosions using particle systems, one representing a fire explosion and one representing a water explosion.
I want my prefabs, tag "fire" to be destroyed when a fire explosion occurs nearby and "water" to be destroyed when a water explosion occurs nearby. Okay, so I now realised that I can do something like
fire = GameObject.FindWithTag("Fire");
//Then when I activate the particle system also do
Destroy(fire);
but how do I restrict the range of the destruction?
Thank you very much!
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