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Question by BUCG · Feb 17, 2016 at 09:40 PM · errorlightingbakedlightingglobal illuminationbaked light

Unity 5 baked GI weird result

I tried to bake the light map of the scene , but the result is weird. I've set the objects need to baked to lightmap static and disabled precomputed Realtime GI in Light-> Scene, all other settings are all left as default. Any help there?

Before GI Baked alt text

After GI Baked alt text

beforebaked.jpg (168.1 kB)
afterbaked.jpg (94.6 kB)
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avatar image Graphics_Dev · Feb 17, 2016 at 11:19 PM 0
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Are you letting Unity create your lightmap UVs?

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Answer by MixPix · Feb 18, 2016 at 08:25 AM

As Graphics_Dev suggested, you might need to enable Generate Lightmap UV's in your meshes import settings.

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avatar image BUCG · Feb 18, 2016 at 09:18 AM 0
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Thx, the weird result is fixed :D

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Answer by Kurdle_4855 · Feb 18, 2016 at 08:44 AM

I think I know: Everything is just simply broken, throw your computer out the window of a 5th story apartment. That might help. Or, just make sure the UV unwraps are correct and that Unity made the lightmap UVs

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avatar image BUCG · Feb 18, 2016 at 09:19 AM 0
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I like your answer XDD, it did help!

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