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Question by Quest_for_stuff · Nov 21, 2020 at 09:03 PM · instantiateprefabprefabslistsprefab-instance

Do I necessarily need to instantiate a prefab before putting it in List to conserve his variable data?

For example : (panelList in a List of Type Panel)

This will make my List a size 2 list containing one prefabs with the letter type "A" and the second one with letter type "B".

 panel.type = "A";
 GameObject temp = Instantiate(panel.gameObject);
 GameAsset.i.panelList.Add(temp.GetComponent<Panel>());
 
 panel.type = "B";
 GameObject temp = Instantiate(panel.gameObject);
 GameAsset.i.panelList.Add(temp.GetComponent<Panel>());


This will make all my List a size 2 list containing two identic prefabs with the letter type "B".

 panel.type =  "A";
 GameAsset.i.panelList.Add(panel);
 GameObject temp = Instantiate(panel.gameObject);
 
 panel.type =  "B";
 GameAsset.i.panelList.Add(panel);
 GameObject temp = Instantiate(panel.gameObject);


Debug.log (panelList[0].type) will give "A" for the first example but "B" from the second example.

I though I only had to put prefabs in a list before Instantiating them to save the list after. Is there another option? Thank you!

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