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iOS font missing when build is nested in another project only after Unity 5.3 update.
We have been building our project on WebGL, iOS, and Android since Unity 5 was released, keeping up-to-date with all the latest patches and releases. We jumped from 5.2.3 to 5.3.2 and iOS fonts stopped working in our project. They are not visible, no matter the rotation of the phone. Our built project is nested inside of another in xcode, so we can run our project as an add-on to our main app.
We have tested various versions, up to 5.4b12, and the issue persists. It only happens in and past 5.3. It can't be an animation or a sizing issue, because the text seems fine on Android and WebGL. So we think it may be the way font is built into our xcode project.
Has anyone run into a similar issue and solved this? It would be greatly appreciated, so we can finally get all platforms back on one version.