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Question by CarbonTech Software · Jul 10, 2010 at 08:17 PM · guiclick

Ignore GUI Clicks in Game

Hello, basically my game consists of a car with a gun and some GUI. Whenever I click on any GUI (whether it be a button or a text field) the gun fires. Is there a way to ignore the GUI clicks while playing?

Oh, one more thing - I am using OnGUI functions to display my GUI.

Thanks In Advance, CarbonTech Software Admin

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Answer by cncguy · Jul 10, 2010 at 09:26 PM

You can check whether the mouse is inside the area of your GUI by using Input.MousePosition

eg. If your GUI input is at the top of the screen, on a mouseclick check it before letting it fire your gun:

if(Input.MousePosition.y < Screen.height - 50)
    FireWeapon();

you may need to use extra combinations depending on the 'shape' of your GUI

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avatar image CarbonTech Software · Jul 12, 2010 at 02:46 AM 0
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Thanks! I didn't think it would be that simple...

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