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Question by hardmode2236 · Nov 21, 2013 at 04:45 AM · animationarraycomponent

access the animation array in an animation component.

in the inspector of my animation component, i have an big array full of animations. but i don't see a way in the scripting reference to access them. but i need to check them for their length when they play. if i could access them by name it would really help my script. is there a way to do that?

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Answer by clunk47 · Nov 21, 2013 at 04:56 AM

 using UnityEngine;
 using System.Collections;
 
 public class AnimationExample : MonoBehaviour 
 {
     void Start()
     {
         print (animation["Walk"].length);
     }
 }
 
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avatar image hardmode2236 · Nov 21, 2013 at 04:59 AM 1
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oh man i can't believe its that easy >.<

iv been trying to code around that for a day and half. thanks!

avatar image clunk47 · Nov 21, 2013 at 05:04 AM 0
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Always happy to be of help :D

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