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Question by BobbyBoy222 · Sep 21, 2017 at 03:00 AM · vector3unity 2dspeed

Finding the speed of MoveTowards

How would I determine the speed of a game object that I'm moving with Vector3.MoveTowards. The Rigidbody's velocity isn't changed, and I'm not sure where else the speed would be found.

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Answer by tmalhassan · Sep 21, 2017 at 03:12 AM

Hello, @NedStormFish.

The way that MoveTowards() works is that it moves an object from current point, in a straight line towards a target point.

Vector3.MoveTowards(currentPoint, targetPoint, speed (float));

You can also refer to this for further information: https://docs.unity3d.com/ScriptReference/Vector3.MoveTowards.html

Hope this helps :)

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avatar image BobbyBoy222 · Sep 21, 2017 at 03:39 AM 0
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I've been using $$anonymous$$oveTowards() a little bit already. I just wanted to know if there was a way, in a script, to tell if the object is moving. If I used AddForce(), I could look at the Rigidbody velocity and tell none of its components are zero. I could compare position coordinates every frame with what they were the previous one, but I'd rather find an alternative.

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