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SphereCollider Physics
Hi, imagine a Breakout style game. I am a little confused, when it comes to the gamephysics of the SphereCollider and Rigidbodies. When my Sphere should be bouncing off a wall in a small angle, it sticks to it and glides along it. Due to my gamefield having friction and constantly slowing down the spehre it happens more often, when the sphere is slower. I tried changing the materialphysics bounciness of the sphere to maximum and it behaves more like I want it to, but the low-angle-stickiness stays.
How do I make the sphere bounce off in the same angle & in the same speed it crashes the wall all the time?
I should have read your questions more carefully. By 'materialphysics' you are talking about Physic material for the colliders? If so, I don't have an answer for you.
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