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Question by nickavv · Dec 10, 2013 at 05:38 PM · 2dspritetrailrenderertrail

TrailRenderer coexisting with sprites

I've attached a trail renderer to a sprite, and given the trail renderer the Sprite-Default material. It's drawing a nice trail, however the trail is appearing behind all of my other sprites (which includes a background layer, obscuring the trail entirely). Is there any way to change this behavior at the moment?

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avatar image AppleseedSmoothie · Nov 06, 2018 at 04:13 AM 0
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Lucky! I want $$anonymous$$e to be behind but its showing in front of everything, I don't know how to fix it though so gg

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Answer by nickavv · Dec 11, 2013 at 01:49 AM

Figured it out. Renderers (even non 2D ones) do have a sort order property, it's just not exposed in the editor. The following solves my problem.

 var tr : TrailRenderer = GetComponent(TrailRenderer);
 tr.sortingLayerName = "Character";
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avatar image Spinnernicholas · Dec 18, 2013 at 11:53 PM 0
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Very cool!

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Answer by Spinnernicholas · Dec 10, 2013 at 11:48 PM

Move the renderer closer to the camera.

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avatar image nickavv · Dec 11, 2013 at 01:12 AM 0
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I've tried that, it doesn't make a difference

avatar image ComeSweetDeath · May 31, 2014 at 02:17 PM 0
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$$anonymous$$ine was fixed with this: firstly, try the following (js) code: gameObject.GetComponent(TrailRenderer).renderer.sortingOrder = 6990; gameObject.GetComponent(TrailRenderer).sortingOrder = 6990;

if that doesn't work, try moving the object containing the trail renderer closer to camera.

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