- Home /
[Shaders 2D] How can I make parts of the screen B/W which is overlapped with a circular sprite?
Basically a sprite is a mask to apply the shader to specific areas of the screen. Is this possible and how would I implement this?
Thanks in advance!
Comment
Your answer
Follow this Question
Related Questions
Unity3D sprite mask shader 0 Answers
Using a mask shader for creating pop/explosion effect? 1 Answer
Sprite Color Mask 0 Answers
Rewrite simple alphamask fixed function shader to surface or cg shader 2 Answers
Sprite masking 3 Answers