Set the rotation axis of the camera
I figured out how to make my camera rotate, but i need its axis of rotation to be the player. Here's my code:
 using UnityEngine;
 using System.Collections;
 
 public class CameraController : MonoBehaviour {
 
     public GameObject player;
 
     private Vector3 offset;
 
     // Use this for initialization
     void Start () {
         offset = transform.position - player.transform.position;
     }
 
     // Update is called once per frame
     void LateUpdate () {
         transform.position = player.transform.position + offset;
         transform.rotation = player.transform.rotation;
         transform.Rotate (new Vector3 (45, 00));
     }
 }
 
 
               What can I do to fix this? Any suggestions?

 
                 
                2016-03-18-20-33-55-01.jpg 
                (372.4 kB) 
               
 
              
               Comment
              
 
               
              Your answer