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Question by honjiepin · Mar 17, 2017 at 03:40 PM · c#randomtimeimagepicture

How do you script to show random image for seconds?

To the point, i hope there's good people outside. Just say i have 5 or 10 pictures and i want it show randomly in random time for 1 second? How do you do that?

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Answer by Cherno · Mar 17, 2017 at 04:00 PM

 using UnityEngine.UI;
 
 public float time_min = 1f;
 public float time_max = 3f;
 public Sprite[] sprites = new Sprite[0];
 public Image image;
 
 void Start() {
      StartCoroutine("ShowRandomImage");
 }
 
 public IEnumerator ShowRandomImage() {
      while(true) {
           image.sprite = sprites[Random.Range(0, sprites .Length)];
           image.enabled = true;
           yield return new WaitForSeconds(1);
          image.enabled = false;
           yield return new WaitForSeconds(Random.Range(time_min, time_max));
       }
      
      
 }

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Answer by toddisarockstar · Mar 17, 2017 at 05:15 PM

 // you must drag and drop images into all the blanks in the inspector!!!
 
     public Texture2D pic0;
     public Texture2D pic1;
     public Texture2D pic2;
     public Texture2D pic3;
     public Texture2D pic4;
         public int pick;
 
     Texture2D[] pics;
     int i;
     float timer;
 
 
     void Start () {
 
         //pack images into an array to make things easy
         pics = new Texture2D[5];
 
         pics [0] = pic0;
         pics [1] = pic1;
         pics [2] = pic2;
         pics [3] = pic3;
         pics [4] = pic4;
 
     }
 
     void Update () {
 
 
         timer -= Time.deltaTime;
         if (timer < 0) {timer = 2.5f;//<--this happens about every second;
 
                 //get a random number not equal to current
                 i=pick;
                 while(i==pick){
                 pick=Random.Range(0,5);}
                 }
 }
 
     void OnGUI(){
         //display our image
         GUI.DrawTexture (new Rect (50, 50, 300, 300), pics [pick]);
 }
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