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Question by Kinosei · May 04, 2019 at 03:17 PM · sceneprefabsgameobjectshierarchy

How to transform many copies of a mesh object into many copies of same prefab?

I have made a mistake adding a lot of meshes-objects (not transformed to prefabs) to my scene and realized I had to make them as a single prefab and copy it around, not copy the mesh object. Now, I have a lot of mesh objects around my scene, I could pick one and transform into a prefab, but the rest won't update, as they were not prefabs before. Is there a way of transforming every single one of the mesh objects as a reference of a prefab? Or at least a way of not having to put the new prefab on the scene and manually copy the transform of each one to each one of the mesh objects already in scene?

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