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Question by Alturis2 · Mar 17, 2017 at 01:11 PM · buildsceneassetsreferencereferences

Building Player including assets not referenced in scenes included

I had been suspicious of this for some time but recently it seems to be confirmed. I just added a bunch of free texture assets to my project and nothing in the game is referencing them in any way. Yet when I create a build of the project the size of everything increased by more than 30 megs.

Is there an option somewhere I am missing to build the game to not include unreferenced assets?

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Answer by CesarNascimento · Mar 17, 2017 at 02:11 PM

Make sure those assets aren't in a Resources folder, as everything inside a Resources folder is included in the build.

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avatar image Cocanuss · May 05, 2020 at 03:33 PM 0
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silly question: "Assets" folder is also a Resources folder right?

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Answer by Alturis2 · Mar 17, 2017 at 02:47 PM

Yep. Thanks. I totally did not get that anything in Resources is always included. I have some asset refactoring to do. ;)

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