Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by lampshade · Feb 09, 2011 at 04:05 AM · playerprefsdontdestroyonload

DontDestroyOnLoad->Go back 2 scenes *crashing*

I instantiate a prefab, then exit the game. I am then presneted with the exitgame scene (which shows players stats), I pause, and see that my prefab are visable in the inspector, I click on them and the mesh isn't there (it is invisable) but the boxcollider (along with the rest of the components) are present. Then I press 'esc' to load another scene and it crashes.

Nothing unusual is attached to this prefab that I am instantiating. The Transform component comes for free, I have a rigidbody, AudioSource, and BoxCollider Components.

Should I be saving the position in PlayerPrefs instead?

public class Script : MonoBehaviour {

 private void Awake() {
     //DontDestroyOnLoad(this); //Crashes Unity
     DontDestroyOnLoad(transform.gameObject);//crashes Unity as well
  }

}

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image lampshade · Feb 09, 2011 at 06:37 AM 0
Share

Is this like, not an obvious problem?

avatar image lampshade · Feb 09, 2011 at 06:38 AM 0
Share

Comment, and I will totally elaborate

avatar image GesterX · Feb 09, 2011 at 11:41 AM 0
Share

It will probably be easier to help if you post the relevant scripts.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

dondestroyonload problem 1 Answer

How do you transfer UI Text from one scene to another? 1 Answer

How do I save the high score from the game scene onto the main menu scene using PlayerPrefs and Dontdestroyonload? 3 Answers

Currency System Not Saving!? 1 Answer

PlayerPrefs to save setActive state 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges