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How to make a 2d Top-down realistic water?
So i'm making this 2d game but but i don't really like the way ships move in the sea tileset ! i want more realistic water, so i'm wondering if i can make water effect like in 3d games but in may case it's a top-down game, can anyone give me some idea ?
Can you post some examples of water from games you like?
@sacredgeometry like DO$$anonymous$$DO maybe :
it will be great if i can do the same thing!
Ok so which part of that are you finding hard to understand? Is it the surface shader (i.e. the reflection/ displacement)? is it the boats particle trail, the splashes (Another particle effect I guess), the pseudo transparency (i.e. the whale)?
Which part are you having trouble with?
@sacredgeometry just the water not the effects i think it could be what you've mentioned the "surface shader" ! is that what makes the sea alive?! alt text
Thats the one. I will answer now I know the question
Answer by sacredgeometry · Aug 13, 2019 at 11:33 AM
You need to write or use an animated water surface/ ocean shader. Unity has an ok one built in but for your game I think something more stylistic would fit it better.
try watching this:
https://www.youtube.com/watch?v=Vg0L9aCRWPE
or
@sacredgeometry Thank you so much for your help :) i wasn't sure we can do this in 2d games. now this will add a lot of fun !
Just a tip, it's all the same engine. You can put 3D items in "2D" games if you want.
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