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xxkondzioxx15 · May 20, 2018 at 05:39 PM ·
shadergraphicswater effects
Shader warning in 'CameraMBlur': Compiling shaders to OpenGL ES 2.0, Xbox 360, PS3, Flash or DX11 requires both vertex and fragment programs at line 15
Hello, I have a problem with the water in the game. I used water pro for the map. The first screen shows water (my computer on which I have a project), and the second screen shows the same game on a laptop. As you can see on the laptop, water is not displayed. When I entered the pool I see only white waves, but you can not see water. I will add that when I use basic water, everything is displayed correctly. How can I solve this problem? I would like to add that when I threw water into Unity, I received such a warning: "Shader warning in 'CameraMBlur': Compiling shaders to OpenGL ES 2.0, Xbox 360, PS3, Flash or DX11 requires both vertex and fragment programs at line 15" Thank you for all the answers.
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