- Home /
Question by
austintsmith13 · Dec 27, 2018 at 11:14 PM ·
c#physicsmultithreading
Question regarding PhysicsScene
Hello,
The documentation regarding PhysicsScene is a little vague and I was hoping anyone with more experience with this might be willing to shed some light to some questions I have.
Some context to my use case. For reasons I have thousands of scenes all simulating rigidbodies that do not interact with other scenes.
My question is will unity run PhysicsScene's in separate jobs / threads for you or do I need to manually do this. For now my solution is a priority queue, each physics scene is simulated when it has time.
Thank you.
Comment
Your answer
Follow this Question
Related Questions
Multiple Cars not working 1 Answer
Distribute terrain in zones 3 Answers
Wiring Script & Relaying Messages 0 Answers
How do I solve this error? 2 Answers