Unity Cloud Build + game config files
In my project I use external XML config file to store main game settings. This XML file is stored right in the project folder, not Assets folder, but on the same level as Assets, Library, etc. This allows me to make a build and put this file together with .exe file, so my game designer can play with different values in this XML config with no need to rebuild the app. If I don't put XML config the app will not run, since it will not recieve initial values.
Can I use Unity Cloud Build to somehow make an .exe file and after that putting that particular XML config file together with .exe?
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