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This question was closed Sep 26, 2015 at 03:20 PM by atahhh.
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Question by atahhh · Aug 31, 2015 at 03:39 AM · delete

is this possible?

can I delete cloned falling objects when they get at a certain y position ? this is the code I got.. i want it to get deleted when the objects get to -10 at the y pos

loopy = GameObject.Find("floorLevel1");

 function Start (){

clonedObject = Instantiate(loopy,transform.position +relativePositionOffset, Quaternion.identity); if(transform.position.y>200){ Destroy (gameObject);

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Answer by darthtelle · Aug 31, 2015 at 11:06 AM

Try placing the destruction code in the update loop. That way it's checking every frame whether the object needs to be destroyed. Also, here's a link to read up on the differences between Start() and Update().

 void Update()
 {
    if(transform.position.y < -10)
    {
       Destroy(gameObject);
    }
 }


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avatar image atahhh · Sep 26, 2015 at 01:12 PM 0
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yeah thats the only thing that has got it to work but it makes it stop instantiating and i kind of want it to loop or pool

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