Unity armature different rotations than Blender
In blender, the Chamber bone is parented the my characters left hand bone. When I animate the gun in blender, it works how you would expect it to; however, In Unity, the Chamber bone rotates about 30d upward for some odd reason.
I have tried using some constraints in blender to stop the bone from rotating in the x direction. but noting seems to fix it in Unity.
How might I go about fixing this issue?
I just tried Importing the .blend file and the rotation works just like in blender. But why is the .FBX getting messed up when I import that into Unity?
i just found this, might be of help:
http://www.edy.es/dev/2014/02/a-better-blender-to-unity-3d-importer/
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