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Making a game with two types of gameplay
Hi everyone. I want to make a game that can connect online (And have a sort of, single player mode) that has four people using hack and slash gameplay while one person uses RTS gameplay.
(The closest example I can think of this is Fable Legends, if that helps.) https://youtu.be/hQM_Dw_b0jE
So, how would I be able to make this type of gameplay possible in Unity?
Answer by Taylor-Libonati · Oct 18, 2017 at 05:09 PM
Your question seems to be "How do I make a networked video game" which is a really big topic! And not really what this forum is for. But for some general advice, I suggest using a pre-built networking system. Something like Photon Cloud. You can also find lots of assets and maybe even an existing project on the asset store for a hack and slash style game. Maybe RTS too, I haven't ever built one.
In terms of having asynchronous gameplay its not much different then building one game, you are just adding twice the feature. Each player has their own controller classes that let them manipulate their characters in whatever gameplay style you want. And the state of all characters is synced to everyone else just like any other networked game.
But honestly if you are new to programming I REALLY suggest not doing a networked game. Multiplayer is really really hard in general and with two game modes you are doing even more work. If this is your first time doing networking coding then I suggest doing small test projects to get some experience with it.
If you still want to go forward with this project I suggest doing a lot of tutorials and start building the game. Then post specific questions on here when you run into trouble. Good luck!
Thank you for the reply.
Do you have any tutorials for making a networked game and asynchronous gameplay?
I don't have any off the top of my head. Just break it down into parts. Do some hack and slash tutorials. Then do some RTS tutorials. Then do some networking tutorials. You aren't going to find a tutorial for your exact game. Its going to take some learning and some combining.
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