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Question by thornekey · Mar 09, 2014 at 03:40 AM · networkingchat

Server (player) cant see the chat

Hey guys, i have this script. It is a chat script for multiplayer. Basically a player is the server and other players connect to the first player (again the 1st player is the server) and player 1 cant see chat, because theyre a server but player 2, and so on can.. :/

how can i fix it? im guessing it has something to do with the OnServerInititialized function.

 using UnityEngine;
 using System.Collections;
  
 public class playerChat : MonoBehaviour {
  
     bool usingChat = false;
     bool showChat = false;
  
     string inputField = "";
  
     Vector2 scrollposition;
     int width = 500;
     int height = 400;
     string playerName; 
     float lastUnfocusTime = 0;
     Rect chatWindow;
  
     ArrayList playerList = new ArrayList();
     class PlayerNode {
        public string playerName;
        public NetworkPlayer player;
     }
  
     ArrayList chatEntries = new ArrayList();
     class ChatEntry {
        public string name = "";
        public string text = "";
     }
  
     // Use this for initialization
     void Start () {
        chatWindow = new Rect(Screen.width / 2 - width / 2, Screen.height - height + 5, width, height);
        playerName = PlayerPrefs.GetString("playerName", "");
  
        if(playerName == "") playerName = "Guest" + Random.Range(1,999);
     }
  
     void OnConnectedToServer() {
        ShowChatWindow();
        networkView.RPC("TellServerOurName", RPCMode.Server, playerName);
        addGameChatMessage(playerName + " has logged on!");
     }
  
        void OnServerInititialized() {
        ShowChatWindow();
        PlayerNode newEntry = new PlayerNode();
        newEntry.playerName = playerName;
        newEntry.player = Network.player;
        playerList.Add(newEntry);
        addGameChatMessage(playerName + " has logged on!");
     }
  
     PlayerNode GetPlayerNode(NetworkPlayer netPlay) {
        foreach (PlayerNode entry in playerList) 
        {
          if (entry.player == netPlay)
           return entry;
        }
  
        Debug.LogError("GetPlayerNode: Requested a playernode of non-existing player!");
        return null;
     }
  
     void OnPlayerDisconnected(NetworkPlayer netPlayer) {
        addGameChatMessage(playerName + " has disconnected!");
        playerList.Remove(GetPlayerNode(netPlayer));
     }
  
     void OnDisconnectedFromServer() {
        CloseChatWindow();
     }
  
     [RPC]
     void TellServerOurName(string name, NetworkMessageInfo info) {
        PlayerNode newEntry = new PlayerNode();
        newEntry.playerName = playerName;
        newEntry.player = Network.player;
        playerList.Add (newEntry);
        addGameChatMessage(playerName + " has logged on!");
     }
  
     void CloseChatWindow() {
        showChat = false;
        inputField = "";
        chatEntries = new ArrayList();
     }
  
     void ShowChatWindow() {
        showChat = true;
        inputField = "";
        chatEntries = new ArrayList();
     }
  
     void OnGUI () {
        if (!showChat) return;
  
        if (Event.current.type == EventType.keyDown && Event.current.character == '\n' & inputField.Length <= 0)
        { 
          if (lastUnfocusTime + .25f < Time.time)
          {
           usingChat = true;
           GUI.FocusWindow (0);
           GUI.FocusControl("Chat input field");
          }
        }
  
        chatWindow = GUI.Window(0, chatWindow, GlobalChatWindow, "");
     }
  
     void GlobalChatWindow(int id) {
        GUILayout.BeginVertical();
        GUILayout.Space(10);
        GUILayout.EndVertical();
  
        scrollposition = GUILayout.BeginScrollView(scrollposition);
  
        foreach(ChatEntry entry in chatEntries) {
          GUILayout.BeginHorizontal();
          if (entry.name == " - ")
           GUILayout.Label(entry.name + entry.text);
          else
           GUILayout.Label(entry.name + ": " + entry.text);
  
          GUILayout.EndHorizontal();
          GUILayout.Space (2);
        }
  
        GUILayout.EndScrollView();
  
        if (Event.current.type == EventType.keyDown && Event.current.character == '\n' & inputField.Length > 0) 
          HitEnter(inputField);
  
          GUI.SetNextControlName("Chat input field");
          inputField = GUILayout.TextField(inputField);
  
          if (Input.GetKeyDown("mouse 0")) {
           if (usingChat) {
               GUI.UnfocusWindow();
               lastUnfocusTime = Time.time;
          }
        }
     }
  
     void HitEnter(string msg) {
        msg = msg.Replace('\n', ' ');
        networkView.RPC("ApplyGlobalChatText", RPCMode.All, playerName, msg);
     }
  
     [RPC]
     void ApplyGlobalChatText(string name, string msg) {
        ChatEntry entry = new ChatEntry();
        entry.name = name;
        entry.text = msg;
  
        chatEntries.Add(entry);
  
        if (chatEntries.Count > 4)
          chatEntries.RemoveAt(0);
  
        scrollposition.y = 1000000;
        inputField = "";
  
     }
  
     void addGameChatMessage(string str) {
        ApplyGlobalChatText(" - ", str);
        if (Network.connections.Length > 0)
          networkView.RPC("ApplyGlobalChatText", RPCMode.Others, " - ", str);
     }
 }
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