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Question by Badiusz · Dec 05, 2015 at 07:15 PM · unity 5

The portal to the next level appear after you will collected all coins.

Hello everyone. I'm making a balancing ball game. Now, i would like to make a portal to the next level, but player have to collect all "5" coins. After he collected 5 coins, the portal appear. Can you help me how script should be like? I have no idea... :(

Scripts:

Player Controller:

using UnityEngine; using System.Collections;

public class BallMotor : MonoBehaviour { public float moveSpeed = 5.0f; public float drag = 0.5f; public float terminalRotationSpeed = 25.0f; public Vector3 MoveVector { set; get; } public VirtualJoystick joystick;

 private Rigidbody thisRigidbody;

 private void Start()
 {
     thisRigidbody = gameObject.AddComponent<Rigidbody>();
     thisRigidbody.maxAngularVelocity = terminalRotationSpeed;
     thisRigidbody.drag = drag;
 }

 private void Update()
 {
     MoveVector = PoolInput();

     Move();
 }

 private void Move()
 {
     thisRigidbody.AddForce((MoveVector * moveSpeed));
 }

 private Vector3 PoolInput()
 {
     Vector3 dir = Vector3.zero;

     //   dir.x = PoolInput.GetAxis("Horizontal");
     //   dir.z = PoolInput.GetAxis("Vertical");

     dir.x = joystick.Horizontal();
     dir.z = joystick.Vertical();

     if (dir.magnitude > 1)
         dir.Normalize();

     return dir;
 }

}

CoinPickUp:

pragma strict

var coinEffect : Transform; var coinValue = 100;

function OnTriggerEnter (info : Collider) { if (info.tag == "Player") {

         GameMaster.currentScore += coinValue;
         var effect = Instantiate(coinEffect, transform.position, transform.rotation);
         Destroy(effect.gameObject, 3);
         Destroy(gameObject);

     }

 }

EndPoint:

pragma strict

var gameMaster : GameMaster;

function OnTriggerEnter (colInfo : Collider) {

     if (colInfo.tag == "Player")
     {
         gameMaster.LoadNextLevel();
     }
 }
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