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Mechanic Animation error unity 4
Hi, we are trying to build some animations with 'mecanime' in Unity 4 but it says that our character is not a 'human'. The error is:
Generic Animator [character] has a human AnimationClip [Run] that cannot be applied on non-human Animator.
Because of that, we can't animate our character, it doesn't move.
Thanks!
I'm getting the same error.
Generic Animator [Player] has a human AnimationClip [Idle_Neutral_1] that cannot be applied on non-human Animator
Although, the character does have the Humanoid animation type and the rig seems to be correct.
Answer by Phantomx · Dec 14, 2012 at 04:21 PM
I have the same issue, have you found a solution yet? Thanks
Answer by Phantomx · Dec 14, 2012 at 08:31 PM
In my case, I removed the capital letters in the character's FBX name, after that everything is working fine! If I put them back it stops working again so I guess you have to be vigilant with that.
Answer by 123_tomek · Feb 11, 2013 at 09:59 PM
Click on your model, in Inspector go to "Rig" and change Animation Type from generic to Humanoid. If not work change Avatar Definition to Create From This Model and Configure, change Pose to Enforce T-pose and Mapping to Automap. Done.