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               Question by 
               ndrummer31 · Jan 18, 2015 at 10:18 PM · 
                spritesresources.loadspritesheetdirectory  
              
 
              How to access a child sprite of a sprite sheet from a directory?
I would like to set an icon to an item from code. Here's what I have thus far:
public enum ItemType { Item, Tool, Weapon, Block, }
 public string itemName;
 public int itemID;
 public string itemDesc;
 public int itemDurability;
 public Sprite itemIcon;
 public int itemAttackPower;
 public ItemType itemType;
 
 #region Constructors
 public Item ( string name, int id, ItemType type )
 {
     itemName = name;
     itemID = id;
     itemType = type;
     itemIcon = Resources.Load<Sprite> ( "ItemIcons/" + name );
 }
The name of the icon file resides in the resources folder with a file name of that of its item. It is, however in a sprite sheet (named "Icons") so my question is: How do I access the file from a directory? (as asked in the title.)
I'm a novice programmer so any advice would be greatly appreciated! :)
Thanks!
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                