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Question by Semni · Mar 16, 2017 at 08:24 PM · networkinginputmultiplayervehicles

Networking server authoritative player input

I'm trying to do multicrew vehicle and players interacting with levers/buttons, getting in and out of vehicles, etc. To do this I need to collect and pass the player's input state to the server. Is there a practical way of doing this?

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