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Question by deltron1830 · Jan 25, 2014 at 07:16 AM · pluginc++fluid

Writing a plugin for LiquidFun

Some guys at Google have released an awesome open-source physics library. Its a super-set of box2d with added particles for simulating liquids and such. http://google.github.io/liquidfun/ The only problem is its written in c++ So, if I want to use it I would need to write a plugin. Can someone with experience give me their opinion on whether they think this will work and how much work it would be roughly? By the way I want to use it in something I'm developing for Android and iOS.

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avatar image IanT · Feb 05, 2014 at 03:28 PM 0
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Just to let you know you're not alone looking for this. I hope there will soon be a port of LiquidFun to Unity C# or a plugin (I'd definitely buy it!)... or at least that someone with appropriate knowledge answer your question!

avatar image Gentleman Johnson · Mar 15, 2014 at 08:16 AM 0
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Still nothing on this thread? This would be amazing, I'm surprised nothing has appeared. I've never done it myself, but I gather you can import c++ libraries into unity and make calls to the c++ from c# with plugin code. Is there anyone with more experience of this who could give us an idea of the work involved?

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Answer by deltron1830 · Apr 08, 2014 at 03:49 PM

======== UPDATE

My company has made and released a Unity store asset for this. Aswell as exposing Liquidfun via a plugin for Android, iOS, windows and OSX we've written a lot of UI helper clases in unity to make life easier for you.

Check out the video..

Android testbed app..

Heres the asset store page..

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avatar image tcanturk · Mar 10, 2015 at 09:36 AM 0
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Hi deltron1830,

I want to buy your assets and i had been wait for available time for me. When I check last week for your asset, i can't find it om unity assets store. How can i obtain your liquidfun asset for unity ? I am working on liquid base video game and i need your asset.

Thanks in advance,

avatar image deltron1830 · Mar 10, 2015 at 05:21 PM 0
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Hi tcanturk. We did release that asset. But then we took it down for business reasons relating to another project we are making which uses it. We are planning to put it back up again with some updates soon (by which I mean maybe month or two) Check our forum for news. http://physicalliquid.com/forum/

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