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Question by XALO1 · Mar 14, 2017 at 07:23 PM · whats-wrong

how i can fix this problem? error CS0019: Operator `!=' cannot be applied to operands of type `UnityEngine.ContactPoint[]' and `int'

void OnCollisionEnter (Collision other) {

     if (other.transform !=transform && other.contacts!=0) 

 {for( I =0; I < other.contacts.Length; I++)

 {GameObject SS = Instantiate(spark,other.contacts[I].point,Quaternion.identity) as GameObject;

             Destroy(SS,0.5)
         }
             }
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avatar image Deathdefy · Mar 14, 2017 at 07:29 PM 0
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other.contacts != 0 is where your issue is. You cant compare an array to an integer. I would need more context around what its doing to tell how to resolve.

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Answer by WillNode · Mar 14, 2017 at 09:49 PM

This is the corrected code

 if ( other.transform !=transform && other.contacts.Length != 0) 
      { for(int I =0; I < other.contacts.Length; I++)
      {    GameObject SS = Instantiate(spark,other.contacts[I].point,Quaternion.identity) as GameObject;
                  Destroy(SS,0.5f);
         }
        }
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Answer by XALO1 · Mar 14, 2017 at 07:38 PM

I'm trying to convert js to c# This code was correct in js

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avatar image Deathdefy · Mar 14, 2017 at 07:45 PM 0
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can you add the js code as well

avatar image XALO1 Deathdefy · Mar 14, 2017 at 07:52 PM 0
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function OnCollisionEnter (other : Collision ) {

if (other.transform !=transform && other.contacts!=0) {for( I =0; I < other.contacts.Length; I++) { var SS : GameObject = Instantiate(spark,other.contacts[I].point,Quaternion.identity) as GameObject; Destroy(SS,0.5); } } It is a racing game And this Code is to establish a particle spark when dealing with something

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